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Nadger saidCoreUI 3.0 has replaced this. You can download it here:
http://vg.curse.com/downloads/details/9637/
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Nadger saidThe reasons were a combination of things, including friends left, no guild, unstable gameplay, lack of direction and disappointment in sigil. I may come back some day when Vanguard has its "relaunch".
As far as what you need to copy...that should do it, i would also copy over vgsettings.xml in the /bin dir
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Roosevelt69 saidDang sorry to hear u quit Nadger,
Can I ask what the reason is after all the effort u put in the game and making UI's and such ? =) Well hope u have fun in whatever game u play and is there really no chance u come back ? ;) Really sad to hear u go.
As a side note, also a have a little question, which files would I have to copy or what folder in order to get my UI on an other pc ? Thinking the CoreUI folder and changing the UIShell in vgclient.ini ? Will that do it ? =)
Thanks in advance and sad to see u go pro ui maker ... I will always keep using ur ownage UI =(
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Nadger saidUntil I feel like playing Vanguard again one day this project is terminated. I canceled my account and am now actually playing DAOC again. I may create a UI for Dark Age of Camelot sometime. Sorry guys =(
Ill try to quickly touch on what everyone posted....
beach - yeah i never got around to fixing that even though I know whats causing it.
morck - blood union meter is under progressive forms HUD
moors - yeah it was on the todo list, just never got around to it.
karm - cooldown timers are not possible to do within the limitations of the xml. You can use floating hotkeys to monitor cooldown timers without taking your eyes off the combat. As for your other requests...as i no longer play vanguard, im afraid i wont ever get to those.
batt - some of what you request is possible others are not...others are doable but in a ghetto way due to the limitations of the xml. I am not offended by any of your suggestions, they are all good. But unfortunately I wont be releasing any more updates as I no longer play vanguard.
Shak - yeah another thing on my todo list i never got around to.
firestorm - i dont have g15 support as I dont have a g15 to test it on. As far as more hotbars...check the options under main windows.
Salindra - Hud extras, Progressive Form HUD
Roose - Thank you, sadly its dead =(
Strawnerry - a recent patch may have broken the UI. I dont know. i do not play vanguard anymore to fix anything.
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Strawberry001 saidI would really like to use this UI but I can't install it, I have tried to use the installation notes but there is no Vangaurd\Bin\Vgclient.ini I really don't know what to do.. It's very aggrevating.
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Roosevelt69 saidGreat UI Nadger! Best one I seen so far. Just would like to say. :P
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firestorm5636 saidI would liek to know if there is a way to have multiple hotbars up...including something for the G15 keyboard. I use Drox UI right now....have 4 hotbars up...the two veritcal hotbars and teh g15 hotbar...along with 2 chat windows with multiple tabs.
Thanks for the help the HUD looks really cool
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SHAKALL saidLove this UI and the various options. However: - some windows names are not the same as the ones used on the various boards of activation. - some windows are not named. - in HUD wing mode, the MANA and END bars are not memorised when logging off.
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Karm saidThis mod has a lot to offer, I like.
But there's one thing from the default interface that I'm sorely missing in CoreUI. The "in combat" icon in the top left. As I play monk it's absolutelly vital for me to see if I'm in combat or not. Did the FD succeed or fail? Can I nerve strike now or do I have to fd?
Appart from that I have two things on my wish list.
A cooldown counter of some sort. I don't like the way I keep staring at icons when I fight.
A more visual phenomina (and Jin) display. I'm thinking in the line of small dots and big dots. Small representing one jin and a large to represent 5.
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battosai_himura saidreally a great UI m8. here my 2 cents...
starting off with 1 rather minor thing => id like to be able to set black as background instead of steel for the windows and maybe with the option of being able to "see through". is that possible?
another more important thing (to me) => i am really missing the scroll bar on the left big hotkeys, which was already possible in default UI. Also would be satisfied with a solution that lets you choose between either displaying a hotkeybar big or small and not just set hard 2 bars big and 4 as small.
a question hits my mind here... is the skill, which i define to a spot in the hotkeybar, stored in the layout? if it isnt the ability to save an UI layout isnt much use to me since i find it hard to switch from offensive stance to defensive stance... currently i only can go for offensive cause im out of big hotkeybars... thats why i would like to see a scroll bar attached at least to 1 more hotkeybar other than the main hotkeybar.
yet another thing hit my mind. so far i found it really annoying that the defensive target info doesnt show level and class like when you click on a player... you rather have to mouseover to see those infos which isnt possible if a guy runs by you very fast... is there a possibility to show that information on the def target info?
1 more thing which i dont know if is a general bug or just with this UI... when i inspect somebody no weapons show up in their inventory.
please dont feel offended by this post, its just some things i recognized and thought which would make the UI a little better than it already is :)
cheers battosai
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Moors saidThe UI looks pretty nice, one of the main reasons I went looking was due to the limitation in the default UI for assigning hotbar keys beyond 'terhotkey' would be really great to be able to assign keys to any of the hotbars, including the reaction bars. To say the lack of this being included in the default UI was driving me crazy would be a bit of an understatement :)
Moors P.S. I did notice that the DrowUI had added key assignments for the G15, that is related to what I'm talking about.
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Moors saidUpdate, I started with the CmodUI and added the DroxUI book and added the ability to bind keys beyond the terhotkey. Now you can bind keys to 8 hotbars (based on Cmod) I'm providing the link as an example in the hope that the author of this mod will add this. I do not intend to support, improve, explain etc.... anything about it... the changes I could remember are included in the readme.txt file I don't know xml, scripting or coding, I just poked around until I figure out how to make what I wanted to work .. work.
http://home.comcast.net/~ebcha/cmodkeybookupdate.rar
Thanks
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Morck saidI cant find a way to show Blood Union Points for a Blood Mage can anyone help?
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Salindra saidCan anyone answer the question about the blood union points?
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beachbumsdn80 saidI have noticed there seems to be a bug where the offhand or primaryhand of your inspect window goes to the random players equipment, links works fine, and the icon is correct, just cant view the actual item unless ya link in a chat.
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Nadger saidFunkster - HP readout errors are happen on the default UI as well. Its one of sigils top bugs. I fixed the weapons not showing in my version im running right now. R6 wont be out until my new UI DuskUI is finished.
Drudgern: Well I had time in beta to get a lot done ;) That bug should have been fixed with R5.5. Go into options and turn off player window %s and you should be able to right click it, and move it around.
Klaumbaz - Golden is supposed to mean that mob is tagged as mob that was spawned through a quest. It appears in places it shouldnt sometimes, like on resources. This is a sigil bug. Though some say Golden resources give more per hit...dunno.
I need to rename a few options and reorganize them to better fit their layout mode names. Hopefully Ill get this done for R6.
For now my focus is on DuskUI my new UI that you can see the concept shots and progress shots of here: http://www.vgsohinterface.com/showthread.php?t=1406
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Klaumbaz saidFor those of us that dont understand all the coding or window names and just what they do, could you post something in a help file that explains what each window does.
most specifically, what does "is golden" mean?
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Drudgern saidWOW! I can't believe such a complete UI mod is already out for this game you must be one hell of a coder Nadger!
Thanks a million.
I have one issue... How do I get my portrait to show. I can not get the loot options to set up because my info doesn't show in groups. If I turn on the player status hud then it appears in a spot I don't want it and when I go into layout mode, it can not be dragged.... I can not right click or left click it... it seems bugged. Any ideas?
Sorry I reposted what someone else already reported below, my bad:
"awesome UI dude. Dont know if I am missing something though but with the install of r5, I cannot right click my player status icon to get any options now, none. Its a speed bump when i am group leader or member, cant set loot rules or leave a group. Nice work hombre, really like what you have put together here"
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Nadger saidThe dps listing is the same listing you get by hitting C and looking at your stats. There is ranged dps, melee dps. The game calculates it. the inforbar simply displays the variable that holds it.
As far as target health. This happens with lag and desynchronization with the server. There is nothing i can do about it.
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funkster saidThe wrong hp readout is only with this latest version r5.5. I was using the previous version r4 and it was fine. I never had a wrong hp readout with r4.
Oh and I forgot to mention. When I /inspect other players, I cannot see what they have in their primary and secondary hands. It shows up as empty. This happens in version r4 and r5.5. What is the cause of this? Thanks in advance.